🌍 Planet Outpost Operations

Complete Guide & Instructions
← Back to Operations

Quick Navigation

Overview How It Works The Five Phases Resources Guide Scoring System Weekly Modifiers Winning Strategies Rewards & Crown Pool FAQ

📖 Overview

Planet Outpost Operations is a competitive weekly management challenge where Planet Outpost owners compete to demonstrate operational excellence, reliability, and capital efficiency. Each week presents new challenges with randomized modifiers that affect gameplay conditions.

🎯 Objective: Manage your outpost efficiently across a full week, execute successful supply runs, and climb the leaderboard to earn Crown rewards from the weekly pool.

Unlike traditional "mini-games," this is a full competitive system that rewards planning, execution, and resource management. Your performance is tracked across multiple metrics and compared against other outpost owners in real-time.

⚙️ How It Works

Weekly Cycle

  1. Monday 00:00 UTC: New week begins with fresh modifiers and reset leaderboard
  2. Monday-Sunday: Active competition period where you can commit capital and run operations
  3. Sunday 23:59 UTC: Week ends, final scores calculated
  4. Payout Phase: Crown rewards distributed to top performers
⚠️ Important: You commit a POOL of resources ONCE at the start of the week (e.g., 10,000 Crelyte + 2,000 Telemetry). Then throughout the week, you execute MULTIPLE supply runs that each consume small amounts from your committed pool. You can't add more resources mid-week - once your pool is depleted, you can't run any more supply runs!
Example: You commit 10,000 Crelyte on Monday. Each supply run uses ~500 Crelyte. You can complete up to ~20 runs throughout the week until your pool is depleted.

Competition Format

All Planet Outpost owners compete in the same weekly session. Your performance is measured across four key metrics:

🎮 The Five Phases

1️⃣ Weekly Forecast

View current week number, active modifiers, Crown pool size, and time remaining. Plan your strategy based on the week's conditions.

2️⃣ Capital Commitment

Commit your resources for the week. This is your ONE-TIME allocation. Resources remain locked until the week ends.

3️⃣ Supply Runs

Execute supply runs using your committed resources. Choose between Safe (slower, reliable) or Risky (faster, dangerous) routes.

4️⃣ Operations Dashboard

Monitor your real-time performance metrics, resource utilization, and scoring breakdown throughout the week.

5️⃣ Leaderboard

View your ranking against all competitors. Updated in real-time as players complete operations.

Phase Details

Phase 1: Weekly Forecast

Study the weekly conditions before committing resources. Pay close attention to:

Phase 2: Capital Commitment

This is your most critical decision. You commit a POOL of resources at the start of the week. This pool is then used across multiple supply runs throughout the week - each run consumes some resources from your pool.

You can commit four types of resources:

💡 Pro Tip: Commit more resources than you think you'll need. Running out mid-week means you can't complete more runs, but unused resources are returned at week's end with no penalty.

Phase 3: Supply Run Execution

Execute multiple supply runs throughout the week, each consuming resources from your committed pool. You can keep executing runs until your pool is depleted. Before each run, you must choose:

  1. Ship Type: Scout, Hauler, or Freighter - each with different cargo capacity, speed, and vulnerability
  2. Cargo Load: How much to carry (affects fuel consumption and risk)
  3. Route: Safe or Risky path through the sector

Ship Types & Characteristics

Ship Class Cargo Capacity Speed Evasion Bonus Fuel Cost Best Used When
🚀 Scout Frigate
Small/Fast
150 units max Risky: 2 min
Safe: 3 min
+20% vs pirates 300 CR/run High pirate weeks, maintaining 100% reliability, early week scouting
🚢 Cargo Hauler
Medium/Balanced
400 units max Risky: 3 min
Safe: 5 min
Standard 500 CR/run Normal weeks, balanced strategies, most versatile option
🛸 Heavy Freighter
Large/Slow
750 units max Risky: 5 min
Safe: 7 min
-15% vs pirates
(bigger target)
800 CR/run Low pirate weeks, maximizing cargo efficiency, late week final pushes

Cargo Loading Strategy

For each run, you decide how much cargo to load into your selected ship. This creates a risk/reward calculation:

Light Load (30-50%)

Speed: -20% run time

Risk: +10% success rate

Efficiency: Poor (wasted capacity)

Use When: High danger, scouting routes

Standard Load (60-80%)

Speed: Normal run time

Risk: Standard success rate

Efficiency: Good balance

Use When: Most situations

Full Load (90-100%)

Speed: +20% run time

Risk: -10% success rate

Efficiency: Maximum (best score)

Use When: Safe weeks, safe routes only

Route Selection

Each run has two route options through the sector:

Strategic Combinations

🏆 Winning Combinations:

  • Scout + Light Load + Risky: Speed demon strategy - complete maximum runs per week (20-30 runs possible)
  • Hauler + Standard Load + Safe: Balanced workhorse - reliable and efficient (15-20 runs)
  • Freighter + Full Load + Safe: Capital efficiency king - fewer runs but maximum cargo per trip (8-12 runs)
  • Mixed Fleet: Start with Scouts for scouting, switch to Freighters when confident (advanced strategy)
⚠️ Cargo Loss on Failure: If a supply run fails, you lose the cargo AND the fuel spent. A failed Heavy Freighter with full load (750 units + 800 CR) is a massive setback. Scout Frigates minimize risk per failure (150 units + 300 CR).
⚠️ Failed Runs: Failed supply runs still consume resources and count against your reliability score. Oblivion Cores can provide second chances, but use them wisely!

Phase 4: Operations Dashboard

Real-time monitoring of your performance:

Phase 5: Leaderboard

The competitive rankings show:

💎 Resources Guide

Resource Symbol Primary Use Strategy Notes
Crelyte CR Fuel for all supply runs Essential - commit at least 1000 CR per planned run. Safe routes use less than risky routes.
Telemetry TL Navigation & sensors Improves success rates and capital efficiency. Recommended 500-1000 TL per 10 runs.
Oblivion Cores OB Emergency reserves Provides second chances on failures. Critical for risky route strategies. 1-2 OB per 5 risky runs.
Crown CW Premium boost USE SPARINGLY! Each Crown spent reduces your Crown Discipline score. Only use if necessary to win.

Resource Management Tips

  • Front-load your commitment: Better to have excess resources than run out mid-week
  • Track your consumption rate: After 2-3 runs, calculate resources per run and adjust strategy
  • Save Oblivion Cores for critical moments: Don't waste them on early runs
  • Avoid Crown unless competing for top 3: Crown Discipline penalty is severe
  • Balance is key: All four metrics matter - neglecting one hurts your Final Performance

📊 Scoring System

Your performance is measured across four independent metrics, which combine to create your Final Performance Score:

1. Operational Score (0-100)

Measures total cargo delivered successfully. Formula: (Total Cargo Delivered / Target Threshold) × 100

💡 Optimization: You can achieve high Operational scores with either strategy:
  • Volume Strategy: 25 Scout runs × 75 units = 1,875 cargo
  • Efficiency Strategy: 10 Freighter runs × 750 units = 7,500 cargo
Freighters deliver more cargo per run, but Scouts can complete more runs.

2. Reliability Score (0-100)

Your success rate percentage: (Successful Runs / Total Attempts) × 100

3. Capital Efficiency Score (0-100)

Measures cargo delivered per resource spent. Formula: (Cargo Delivered / Crelyte Consumed) × Utilization Factor

Example Comparison:
Strategy A: 20 Scout runs (light load) = 1,500 cargo / 6,000 CR = 0.25 efficiency → 60/100 score
Strategy B: 8 Freighter runs (full load) = 6,000 cargo / 6,400 CR = 0.94 efficiency → 95/100 score
Same resource investment, vastly different efficiency scores!

4. Crown Discipline Score (0-100)

Rewards players who avoid spending Crown. Starts at 100 and decreases with each Crown spent.

Final Performance Score

Your composite score that determines leaderboard ranking. Calculated as:

Final Performance = (Operational × 0.3) + (Reliability × 0.3) + (Capital Efficiency × 0.2) + (Crown Discipline × 0.2)

All four metrics matter! You can't excel in one area and ignore others. Balanced performance wins.

🌀 Weekly Modifiers

Each week features 1-2 random modifiers that change gameplay conditions. Adapt your strategy accordingly!

Modifier Types

🏴‍☠️ Pirate Pressure (Levels 3-7)

Increased hostile activity in supply routes.

📈 Market Volatility (Levels 3-7)

Unstable resource markets affect operational costs.

🛰️ Sensor Interference (Levels 3-7)

Navigation systems disrupted in certain sectors.

📦 Supply Chain Disruptions (Levels 3-7)

Logistics networks strained across the sector.

💡 Reading Modifiers: Check the severity level! Level 3 modifiers are mild inconveniences. Level 7 modifiers dramatically change optimal strategies. Adapt or fall behind!

🎯 Winning Strategies

Beginner Strategy: "The Scout Runner"

Intermediate Strategy: "The Mixed Fleet"

Advanced Strategy: "The Freighter Captain"

Expert Strategy: "The Adaptive Commander"

Adaptation Guidelines

When to use Scout Frigates:

  • Pirate Pressure modifier Level 5+
  • Testing weekly conditions (first 3-5 runs)
  • Your reliability has dropped below 85%
  • Low on Oblivion Cores and need safe runs
  • Near end of week - protecting your ranking
  • Market Volatility high (conserve fuel)

When to use Cargo Haulers:

  • Normal weeks with no extreme modifiers
  • Balanced approach needed (volume + efficiency)
  • Moderate pirate activity (Level 3-4)
  • You have adequate Oblivion Cores for protection
  • Most versatile - good "default" ship

When to use Heavy Freighters:

  • No Pirate Pressure modifier OR Level 3 only
  • Plenty of Oblivion Cores available (10+)
  • Safe routes exclusively
  • Maximizing Capital Efficiency score
  • Late in week with high confidence in conditions
  • You're behind on Operational score and need big cargo deliveries

Cargo Loading Guidelines:

  • Light Load: Scouting, high danger weeks, unreliable conditions
  • Standard Load: Most situations, balanced risk/reward
  • Full Load: Safe routes only, low pirate activity, experienced captains

Common Mistakes to Avoid

  • Using Freighters in high pirate weeks: They're big targets - you'll fail often
  • Full loads on risky routes: Recipe for disaster - one failure loses massive cargo + fuel
  • Only using one ship type: Flexibility wins - adapt to conditions
  • Light loads all week: Terrible capital efficiency - you'll lose on that metric
  • Not testing conditions first: First 2-3 runs should be Scouts to gauge difficulty
  • Under-committing resources: Running out mid-week is the #1 reason for poor performance
  • Ignoring modifiers: Each week requires strategy adjustments based on ship selection
  • Spending Crown early: Crown Discipline penalty is severe - only use in emergencies
  • Not monitoring performance: Check your dashboard regularly to adjust ship/cargo tactics
  • Waiting until end of week: Spread runs throughout the week for better time management

👑 Rewards & Crown Pool

Each week features a Crown pool that is distributed to top performers. The pool size varies based on:

Reward Distribution (Typical)

Rank Pool Share Example (1000 CW Pool)
🥇 1st Place 40% 400 Crown
🥈 2nd Place 25% 250 Crown
🥉 3rd Place 15% 150 Crown
4th-10th Place 2-3% each 20-30 Crown each
11th-25th Place Small consolation 5-10 Crown each

Payout Timing: Crown rewards are distributed after week end. Studio admins verify final rankings and apply payouts through PlayFab. This usually occurs within 24 hours of week completion.

Non-Monetary Rewards

❓ Frequently Asked Questions

Can I change my capital commitment after submitting?

No. You set your resource pool once at the start of the week, and you cannot add more resources mid-week. However, you can execute as many supply runs as you want throughout the week until your pool runs out. This is intentional - planning and resource management are core skills being tested. Choose your pool size carefully!

What happens to unused resources at week's end?

All unused resources from your committed pool are returned to your account. There is no penalty for over-committing. For example, if you committed 10,000 Crelyte but only used 8,000 across all your supply runs, the remaining 2,000 is returned. However, under-utilizing resources (using less than 70-80%) will lower your Capital Efficiency score.

Do I need to complete supply runs in one sitting?

No! The week runs for 7 days. You can log in multiple times and complete runs at your convenience. However, each individual run must be completed once started (3-5 minutes per run).

What if I fail a supply run?

Failed runs consume all resources (fuel, cargo capacity) and count against your Reliability score. Your Operational score is not affected (it only counts successfully delivered cargo). The larger your ship and cargo load, the bigger the loss:

Oblivion Cores can provide second chances to recover from failures. Always keep reserves for protecting high-value Freighter runs.

Which ship should I use?

It depends on the week's modifiers and your strategy:

Advanced players use all three types strategically throughout the week based on evolving conditions.

Is it worth spending Crown to win?

Rarely. The Crown Discipline penalty is severe (-10 points per Crown spent). You would need to spend Crown to move from 4th place to 1st place for it to be mathematically worthwhile. Most weeks, spending Crown will actually hurt your final ranking.

Can I see other players' resource commitments?

No. Commitments are private. You can see their Final Performance scores on the leaderboard, but not their individual metrics or resource allocations. This prevents direct copying of strategies.

What happens if I don't commit any capital?

You can still view the weekly forecast and leaderboard, but you cannot execute supply runs or earn points. To compete, you must commit at least some Crelyte to create a resource pool. Each supply run consumes Crelyte, so you need enough in your pool to complete multiple runs (minimum 5,000 CR recommended for beginners - enough for ~10 runs).

Do Planet Outpost NFTs provide bonuses?

Currently, all Planet Outpost owners compete equally - NFT ownership is the entry requirement. Future updates may introduce tiered bonuses or special modifiers based on outpost properties, but this is not currently implemented.

Can I compete if I'm new and have few resources?

Yes! New players can use the "Conservative" strategy with minimal resource commitment. While you may not win your first week, you can still learn the system, gain experience, and build resources for future competitions. Even low rankings may receive small Crown consolation prizes.

How are ties broken on the leaderboard?

If two players have identical Final Performance scores, tiebreakers are applied in this order:

  1. Higher Reliability score
  2. Higher Crown Discipline score
  3. Earlier timestamp of final run completion

Is there a maximum number of supply runs per week?

No hard limit, but you're constrained by your committed resources. With maximum resource commitment, skilled players might complete 30-40 runs. Most competitive performances involve 15-25 successful runs.

Ready to compete?

Launch Operations →